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When an enemy’s health bar has the skull icon over it, that means the attack will kill it. The closer a grenade is to an enemy, the more damage it will take, unlike XCOM where it was a flat hit or miss. While gunfire has the chance to miss, grenades always land exactly where you aim, so this damage preview becomes key. Speaking of throwing grenades, every attack in Gears Tactics will let you preview how much a successful attack will damage an enemy. Thankfully, I never noticed it being a chunk bigger than my support unit could heal, although why waste resources like that in the first place?Įxplosive attacks will also affect friendly squadmates, so watch where you drop those grenades, proximity mines, or where you shoot an explosive ticker enemy. It’s possible to take a chunk of health off of that squadmate when shooting at the Locust. If an enemy like a wretch, ticker, or grenadier has managed to get into close quarters with your friend, be careful where you aim. Only overlap overwatch cones when it’s imperative to do so.įriendly fire is on in Gears Tactics, and it’s quite easy to forget. If one shot is enough to kill the enemy unit, you’ve basically just wasted the other squadmate’s shot.

You’ll start to feel this out more as you do defense-oriented missions rather than offensive missions that force you to move longer distances.Īnother important point: If an enemy moves through an area that’s covered by two overwatch cones, both of your squadmates will fire upon that same enemy. Overwatch is less about getting the kill and more about denying an enemy the privilege of waltzing through a certain area, and all the better if you can push them back a few feet and interrupt their charge, making them waste their own action points. I personally find it more effective to have one unit use overwatch on an enemy’s general position (so the cone is squared center over the enemy) and have others cover further on either side of that enemy, which in theory will also cut off those stretches of land from other nearby enemies. The importance of the overwatch ability in this game cannot be understated, allowing you to create deadly chokepoints for enemies moving in on your position, but it’s easy to use it in a way that’s overkill. Overwatch allows squadmates to put cones of vision over a certain stretch of the map from their position, and fire on anything that moves in or through that cone.

Being aware of these lines is key for knowing what move to make next. Segmented lines mean that the enemy is obscured or only partially visible, often to the point that you’ll only have a small chance to hit. But where to move? When you’re selecting what bit of cover you want to move into next, you’ll spot very thin white lines tracing to enemy units that are visible from that position. Gears Tactics, like many tactics games before it, relies on you outflanking enemies and lining up the perfect shot on them. Additional cosmetic options will unlock as you progress throughout the story.

You can even alter the type of metal their armor is made out of. Simply go to the barracks menu, click on a unit, click on their individual armor slot, and under the cosmetics heading there will be a primary and a secondary color choice, with a surprising amount of options. It’s a little hidden away, but you can turn each of these gravelly grunts into giant purple, yellow, or multi-colored monstrosities. Failing to bring a support unit makes any fight tougher, and special units like the grenadier, boomer, or theron guard can quickly disassemble your squad, but if you like your tactics games to be positively punishing, turn it one notch up. Don’t get me wrong, Gears Tactics can still be challenging. In my personal playthrough, I lost only two units - one during a boss fight that I didn’t feel like restarting, and one as a completely random mistake that any amount of forethought could have avoided. Gears Tactics’ default difficulty isn’t a cakewalk, but it’s definitely nowhere near the one-wrong-turn-and-you’re-dead level of tension that XCOM has. Play Turn That Difficulty Up if You Like Your XCOM Masochism
